This idea of a makerspace-to-go is just brilliant. Shannon Miller uses some of the obvious things (crayons, pencils, paper, etc.) to start the kit but manages to incorporate books, apps, a camera, an iPad, Legos, duct tape, earbuds, and so much more to create a mobile, flexible, fun! bag of materials. Check it out on her blog post! Jim
Yup, a new vocabulary word but one I think you will find makes lots of sense in the education and especially the library world. It will help you connect the makerspace movement to education and I hope if you read through this SLJ Digital Shift article, titled Transmedia and Education: How Transmedia is Changing the Way We Learn, you will find applications that will work for your particular level of library or classroom. ks
Time to sit up and take note of what is happening in the school library world with Makerspaces. A recent article in the May/June 2013 issue of LMC (Library Media Connection) titled "Makerspaces Take Libraries By Storm" is a great little history of the movement and explanation as to why these are such a logical progression for libraries. I especially like this quote -
Libraries are the embodiment of learning in a collaborative community. School libraries further foster that love of learning in an academic environment. In order to free society from the cycle of just consuming, creators are needed. Makerspaces provide libraries with the opportunities to create, experiment, and acquire or perfect new skills. In school libraries, the process of making demonstrates desired outcomes for 21st century learners and for learning as an overall process. Makers are able to contribute, communicate, and collaborate as they connect, curate, and create. Makerspaces adapt with a constantly changing world and are at the forefront of a new culture of participatory learning. Makers are utilizing analytical and critical thinking abilities and dispositions in line with Common Core State Standards as they further develop skills necessary for succeeding in the 21st century. All school libraries should consider having a makerspace where students can let projects take form from their interests and curiosity.
Options range from the sophisticated FabLabs being created and distributed by MIT and Stanford down to a tiny elementary school library that makes available a box or Legos or Lincoln Logs, paper for origami or bookmaking or maybe yarn and needles for knitting with numerous variations inbetween. So, think about how you can introduce this concept in your particular library.
Remember that amazing YouTube video called Caine's Arcade about the nine year old who used his imagination to turn a bunch of cardboard boxes into an elaborate arcade? Well, there is a 2nd Caine's Arcade video(below) which is highlighted along with a discussion in a Mind/Shift blog post about how the phenomena (of being creative with cardboard boxes and other found objects) has caught on and exploded globally.
Also, last October there was a Global Cardboard Challenge Day and there will be a 2nd annual Global Cardboard Challenge Day this coming October 5th. I can see you folks taking a project like the shoebox dioramas many of you have already highlighted in your libraries and growing it into a fantastic family night for that day!! If you're intrigued start brainstorming!!
I can also see this as a way for school libraries to ease into this new role many public libraries are starting to provide their communities as being a Makerspace, a place where "people can come together to share resources and knowledge to build and make things." What fun!! fun!! Katie
Doesn't this sound like fun? Check out the details on the Instructables website. If you're kids are making projects to enter they could at least vote for their favorites. And what a great way to start thinking about libraries as Makerspaces. Which leads to this great post on MaykerMondays, taking place in May so could be a great activity for after you've stopped checking out books and have more time with the students.